5 surprisingly savage board games that will test your friendships - boardgamerblues.com

5 surprisingly savage board games that will test your friendships

Dicebreaker
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Some board games look like sweet and chilled experiences when, in actuality, they’re all about screwing over the competition however you can. Here are five surprisingly savage board games that will test your friendships.

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20 Comments

  1. Most of the games here have the capacity to be really nasty. But Wingspan?? Really? 🤣

  2. 1:00 is a little bit chilling. Literally 60 seconds into the video and I’m wondering how many people Johnny has slain

  3. "a chill game about what move will benefit you most while completely screwing over the competition"
    So Life?

  4. Munchkin. One of my friends completely loses it whenever we play. Also two card games, Grass and Bottle Imp, have been known to cause ructions.

  5. At 2p, Azul is a math game. Even at higher player counts, I've seen players King make by calculating which player would get stuck with 6 tiles neither player could use.

  6. I am surprised that Carcassonne was used as a counterexample for this list. When we play Carcassonne, it is brutal. We steal each other's castles and when we can't do that, we force our opponents to build larger castles while running roads up to them in ways that only allows one or two other tiles to complete. We also take over each other's favorite farms or make it a cloister can't be surrounded. Otherwise, great list. Also Battlesheep is another incredibly mean game.

  7. Possibly Everdell? I was surprised at how many time people were looking at my settlement and trying to deduce what I'd need to make sure I couldn't get it

  8. I’ll see your Cornish Smugglers and raise you one Diplomacy; Destroyer of Families and Friendships!

  9. Wow… many surprises on your list. Coool. I would go with Gunkimono. Has a lot of "take that" surprisingly.

  10. Junta is a board game designed by Merlin Southwell first published in 1978 by Creative Wargames Workshop and published, as of 1985, by West End Games.

    Also known as "misery" your in power trying to make money or trying to take power and stop them from getting money.

  11. I love that you’re sponsored by Voodoo Ranger. They make awesome beers !

  12. Lifeboat: You are all in a lifeboat that is slowly sinking. Each player must prove why they are valuable and should live.

    It's great fun to tell granny that she's old and won't live that long anyway.

  13. Root is definitely a Savage game. I have had my brother get super salty after playing a dominance card and everyone just jumps him and I snuck the victory as the woodland alliance from right under their nose.

  14. I feel a lot of cooperative games can be on this list, simply by virtue of their ostensible cooperative nature. Definitely depends on the group, but I feel like if there isn't a good deal of hidden information, it can lead to a "taskmaster" taking control "for the good of the table" which can strain friendships even more than any "screw you" mechanic in a competitive game. Why I always feel like cooperative games should enforce a good deal of hidden information (can be, and most often is, hidden loyalties, but doesn't need to be; could just be a hidden hand of cards, and limited/weaker actions outside those cards: if the would-be taskmaster doesn't have the same full knowledge as the player whose turn it is it tends to limit their ability to take control. They can still make suggestions, which I think is a good thing in cooperative games, but it limits it to more vague suggestions, like "I think we should take care of [location X]" more so than "Move to [location X], use your first action to gather supplies, then use your second action to attack the enemies there")

  15. If Wingspan can be taken as a friendship breaking game, then you can interpret any game that way. Even the most passive worker placement meets this criteria if you “take” someone spot before them.

    Further, azul does have some hate drafting mechanics, but those opportunities are often rare, and at least in my experience are limited primarily to two player games because there are so many less tiles to take per round.

  16. 18XX. Dump that stock, lose your friends.

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