Scythe - Shut Up & Sit Down Review - boardgamerblues.com

Scythe – Shut Up & Sit Down Review

Shut Up & Sit Down
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First published on 25th Feb, 2017.

400 Comments

  1. This is a video game called iron harvest now

  2. Haha omg I just realized the joke in the intro from the river cross ability that you can only cross rivers into a special territory but can't necessarily cross back 🤣 and wood of course a resource in the game

  3. Kinda like civ 5 huh…

    Even the hexagons and stuff

  4. I’m not one for complicated board games, but the 1920+ universe is so incredibly cool and unique.

  5. thought about getting Scythe, but then I joined the Polish Army. Navy, actually. I'm being stationed with the 13th screen-door submarine unit in the Baltic Sea. Don't think there'll be a bear but one can always hope. Wish me luck!

    ::insert obvious sarcasm disclaimer here for those without a sense of humor::

  6. Him just repeatedly saying “and lots” is exactly why I love Catan so much.
    It’s so simple, I think it’s kinda elegant.

  7. Have to say, this makes me want to play it.
    Seems like the feeling of playing the game perfectly captures the intended feeling.

  8. If it's taking ppl longer than 2 hours to play this game I've no idea what they are doing.

  9. I really love the austria-hungaran ww1 mech sort of aesthetic. If scythe focused more on that and added some more detail to the miniatures I'd buy this without hesitation

  10. And now we have Iron Harvest

  11. Pretty unfair review tbh. Acting exasperated for mundane details. Like, why do you have to act exasperated and bored when bringing up the negotiation mechanic? It's just a mechanic that is largely left open minus a couple things. It doesn't need you to act like its a burden somehow. In fact, the way you describe it (as not really being present) should be a PLUS for you because it doesn't add to runtime. You literally present every detail – even your plusses – as negatives, which makes it an unfair review.

    You also did an unfair job setting the tone. What is the deal with how you talked about the stuff in the game? Did the designers piss you off or did you have a bad experience? Why set the tone like that?

    And he poo poos the snowballing effect, but then dislikes that pieces don't die? Or that it costs power to attack people?

  12. 3 years after this review, and man I still love this game. There was something about how daunting and confusing it seemed the first time you played that transformed into great satisfaction after finishing the first play through. Still find great enjoyment in setting up the perfect sequence of turns to accomplish multiple bottom row actions in a row!

  13. Paul was the best…god i miss that guy..

  14. With all of the exps content and you really only need the modular board and the rise of fenris. the extra encounter cards dont hurt either. This drastically changes the game and makes it more well rounded.
    As far as fast 4X games go I think Scythe and Hyperspace are the only two that I love because of the full experiences of gameplay you finish with. The game always finishes before you want it to leaving you wanting to play another game.
    You should make an updated review on the complete game.

  15. We played it with 3 and 4 players. 8 games until I decided to hate it; altough I love the setting and art style …
    Movement is confusing – depending on mechs, country and buildings; turns are boring (pick one of 4 actions), battle happens once or twice per game but is somehow super important.

    It takes about ~18 turnes to play a game and about 1/3rd of the game to move from your starting area.
    It is not greatly strategic because the battle relies on random minition cars and radnom encounters are sprinkled over the map.

    If you are looking for a terretorial ecnonomy game, then you should play Gaja project instead of this.

    The be honest – I think the main reason for the good rating are people who spent ~70 EUR on a game and fall under the sunken cost fallacy and/or they like minis.

  16. I love Paul Dean and I love Scythe. I want more of both. This review doesn’t upset me, though I disagree with it.

  17. This review is a little bit depressing. I was gifted the game and all expansions and now I feel like it's going to to be a chore to learn and get it to the table.

  18. It's a fun game, but it's a game where you are playing by yourself with the other players. You are working to get your faction to 6 stars, and there can be very little interaction with the other players to win. So the players are silo'ed until the fight or two.
    If you're OK with games like that, it's a fun game. If you want a game where you are playing against people like risk, not really your game.

  19. I find myself disagreeing with this review, because I think you missed a key point/game mechanic. Scythe at its heart is an engine building game, and the speed of the gameplay will cascade if you build your engine to do so. I find that I don’t really use the trade action. Perhaps if I played the Crimea faction it would be beneficial, to use trade.

  20. 21:54 just FYI: our army does not utilize bears anymore. Sorry for the disappointment.

  21. I played Scythe with my board game group and while I had an alright time I was surprised at how little it felt like the mechs and the cool animal friends really were present in the game. Maybe I just haven’t played it enough and it has been a while, but I don’t remember the mechs doing anything particularly mech like. In fact, outside of the factory and the text of the event cards, it seemed like the theme had very little to do with the actual gameplay. I think that the art and theming in Scythe is wonderful and that gameplay could be pretty good, but the art and theming seemed to have little to do with the gameplay outside of just being being in the same box. I think that I share a similar view of Scythe’s quality with SU&SD. However, I’d argue that this game isn’t for people who like mechs, cool animal friends, and places that look like the late Austro-Hungarian empire, because none of those things are really present in the gameplay itself.

  22. I like the idea of games like this, but get so overwhelmed when I try them. Can't wait for the Cones of Dunshire video 😉

  23. Everything does take time but on the other hand the flaw of the game is fast(actually the fastest i ve ever seen,even among generally slow players).And that is one of the negatives and positives of the game at the same time

  24. The more Euro Games I play the less I like them.

  25. going back to this video it's amazing that everything Paul says about Kickstarter board games is true but it's gotten worse to the point where Scythe looks positively svelte by comparison

  26. I played this game and I only fought once and won. It was fantastic I was strategically collecting and moving to as many empty spaces as possible while collecting popularity to make sure my points were higher, and it was so close so tenuously close riveting. We played for 4 hours but it only felt like 1 and a half hours.

  27. 4:40 before he stops complaining about his pet peeves about Kickstarter (using Scythe as a very unfair example) and starts talking about Scythe.

  28. Nope, skipped this review.. annoying doesn't even come close.

  29. This game… Don’t get me wrong: It’s awesome. But that 115 min playtime is even LESS accurate than the reviewer implied.
    I watched a handful of YouTube videos and played for the first time with 3 other people who had never played.
    I ended the game before I was entirely ready because we were over the 4.5 hour mark.
    Do I still recommend it? Hell yes. But be aware that your first play through will be LONG. Especially with 4 players

  30. My brother bought Little Scythe for my daughter. I gotta say, if Scythe is anything like that game… I don't want to play it.

  31. Nice to know that I shouldn't trust Shut Up and Sit Down! 🙂 I love Scythe. I have played with many people and it is always a good time. The strategy worked into the simple turns and action-choices is brilliant. I LOVE that it presents itself as a heavy combat/mech driven game and then ends up being more sophisticated and elegant than combat-driven.

  32. One of my favorite games. I actually played for the first time with the purple and green last night and don't feel that they were imbalanced at all, since those four little traps or four little flags that they got to lay still weren't as beneficial to them as the fact that my worker meeples could swim across rivers. And the other person could bounce to any unused faction home base. So their little "minus two hearts" trap felt very insignificant compared to the benefits that we had. Purple came in second place though because she used her other stuff wisely. That's what's fun about this game, there are so many ways to go at it!

  33. lmao what a terrible review. maybe next time get someone who doesn't have such a deranged prejudice against kickstarter games to review one of them bc that's really what this entire video boils down to. he seems extremely confused about the rules and pacing of the game and at times even pleasantly surprised by some of its dynamics as he's talking through them as if it were the first time he actually gave the game more than 5 seconds of thought

  34. "I don't thik it's thematically supposed to be in the game, but there's something to be said about hard work and grind and picking yourself up after you've fallen". Well, I mean, the game is arguably set in Belarus or Ukraine, so… ^^

  35. excellent accurate review. and dude is hilarious!

  36. Imagine not liking Scythe. No wonder this guy doesn’t do reviews for SUSD anymore. Wouldn’t know good game it punched him in the bollocks.

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