The King's Dilemma Review - Addictive, Political Poker -

The King’s Dilemma Review – Addictive, Political Poker

Shut Up & Sit Down
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  1. We just got it and o boy do we want to play it. The only thing stopping us is getting those 5 players. Three is easy, four is doable, 5 is…

  2. Appropriately emotive and entertaining descriptions, and chocolate analogies never hurt.

  3. Quinn’s: Let me spike a few facts at you (accompanied by a Dig motion)
    Sports fans everywhere: 🤦‍♂️

  4. Starts out fun but some houses have objectively easier victory conditions.

  5. First time seeing one of this man's reviews. He has absolute perfect melody and pacing in his lines. A delight to listen to. I am now subsribed!

  6. Thanks for the overview, board game Stephen Merchant.

  7. We're at game 11 of this gem, playing one night a week remotely (there's a nice Google Spreadsheet to keep track of everything – even the board). We're having a BLAST. We DO roleplay, yes, because it's intrinsically linked to the core fun and theme of the game. I cannot recommend this game enough if you're even slightly interested in GoT, politics in general, or just enjoy bickering about literally ANY topic.

    Also, KILLER review!

  8. Got my hands on this game. We’re 4-5 sessions in by the end of session 2 I hadn’t won a single vote without just having more authority than everyone else on the board and yet still I achieved my narrative goal. I’m loving this goal

  9. SU & SD Is officially my Kickstarter guiding light

  10. Our gaming group loves this game – in fact it has become our #1 favourite game. Will there be more? Is there a part 2 coming? Or will there be a new game with the core mechanics but a new skin and story?

  11. Can someone explain (not give) what a spoiler for this game is? Is it like when you know it you cant play it again as enjoyable as the first time?

  12. Just finished the campaign with four players. Quinns' enthusiasm inspired me to get the group together and play. It took eighteen games. The first three were energised by the newness and nature of the mechanics. The next 15.5 games were a repetitive grind in which we had no idea of how we were going to use the prestige and / or crave we were gaining, or the comparative value between the two. It was just aimless as we built up our stocks of these resources not knowing how they'll be used. The last half hour we finally learned how prestige / crave were used and so it was a mad dash to the finish. Also, we found no 'rubber banding' to level the playing field for the fourth player who joined in game three. She was also at a disadvantage the entire game having had less time to collect prestige / crave. I respect Quinns' opinions but, for our group, this was the worst gaming experience of the year.

  13. Ok, I guess I have to be the one to say it: This game sucks.
    I was asked to play because I'm the politics nerd in our group of friends and it's the absolute shallowest approach to politics they could come up with.
    The strengths of your House, territory on the included map, cultural history of your region, it all means nothing. There's no mechanical in-game way of leveraging any of the information presented to you to help in debates or decision making.
    The mechanics and rules of the game are full of holes. I'm winning and all I've had to do was "Pass for Power" every single round, make no decisions, and horde a bunch of gold. There's enough overlap in the "secret agenda" cards that I still get points based on where the tokens are, plus all the Power tokens, plus all the gold, plus not suffering any negatives from the stickers.
    We are now 4 sessions in to this game. I literally sit a the game table watching subtitled videos for 6 hours, and I'm winning by many points.
    It doesn't seem like this game was tested very extensively.

  14. Has any one played this game?

    I am playing it with friends online, but on a google doc with a host that owns the game. I cannot decide if the problem is the host, the google doc, or the game.. I am so bored… and I am only on game 3.

    sigh… It is going to be a long few months.

  15. American political factions, the game.

  16. Finally got a copy of this after months of it being out of stock, we have a solid four man group and I can say that even with just four people it plays remarkably well. You'd think it frequently would devolve into 2 nays/2 ayes stalemates but no. The voting system in this game is beyond good, that money and power you get from abstaining makes it a viable option even when it goes against your best interests and it's also the only way to obtain the mighty Tiebreaker token. Frequently we all actively stayed away from tie votes because we knew the tiebreaker could just break them or encouraged more discussion.
    "Hey I know you voted for this outcome and you COULD use your tiebreaker token to force it through but hey bud, wouldn't ya like gold and maybe House Wolftooth owes ya favor down the road?"
    Ah! The way it handles LOSING the vote, my goodness, you get your power BACK if you lose where if you win the vote you lose that power to communal pool. So many times I'd make a big bet, regret it, and then breathe a sigh of relief when I lost and watch my opponents begrudgingly get what they wanted but also have to put their votes back into the pool.

    It is a delightful storytelling engine in the style of something closer to Dungeons and Dragons that I can't get enough of. My DnD group forgoes DnD to play this instead. So glad I was able to get a copy over Christmas as a gift to myself.

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